
The complete guide to setting up, configuring, and managing your own Squad server. From zero to 100 players in under 15 minutes.
Squad is a 50v50 tactical FPS by Offworld Industries that emphasizes teamwork, communication, and realistic military simulation. With up to 100 players per server, combined arms warfare, and active modding support, it's one of the most demanding — and rewarding — games to host.
Large-scale 50v50 battles with squad leaders, fireteams, and a commander role.
Infantry, armor, helicopters, logistics vehicles, and deployable structures.
Ballistics simulation, vehicle physics, suppression, and positional VoIP.
US Army, British Army, Russian Ground Forces, MEA, and more via mods.
Steam Workshop integration for custom factions, maps, and total conversions.
Full remote console access for live server management and admin tools.
Squad is resource-intensive. Here's what you need for a smooth experience.
With GameCP, you don't need to worry about this
GameCP manages resource allocation automatically via Docker containers. Our templates are pre-tuned with 4 CPU cores, 6 GB RAM, and 35 GB SSD storage — optimized for Squad right out of the box.
With GameCP, you skip the manual SteamCMD installation, port forwarding, and systemd configuration. Here's the modern way.
Sign up for free at gamecp.com. No credit card required. Your dashboard is ready in seconds.
GameCP gives you a full control panel with Docker containerization, RCON, file management, and automatic updates — all built in.
Add your Linux server, VPS, or dedicated machine as a "Node" in GameCP. One-line install.
GameCP installs Docker, configures networking, and optimizes your server automatically. Supports Ubuntu 20.04+, Debian 11+, and most major Linux distributions.
Select "Squad" from the template library. GameCP downloads the server files via SteamCMD automatically.
The Squad template pre-configures ports (7787, 27165, 15000, 21114), sets up the Steam library paths, and ensures the binary is executable. ~30 GB download.
Set your server name, max players, team balance rules, and password through the visual config editor.
GameCP uses a rules-based config strategy that preserves your manual edits to Server.cfg, Admins.cfg, and other files. Changes take effect on next server restart.
Hit start and share your server IP. Your Squad server appears in the public server browser automatically.
GameCP monitors your server health, detects when Squad finishes loading (via console trigger detection), and provides live RCON console access from your browser.
Squad admin commands can be run in-game (press ~) or via RCON through GameCP's built-in console.
GameCP includes a built-in RCON console that connects to your Squad server automatically via Source RCON protocol on port 21114. No need for external tools like BattleMetrics or mcrcon — just open the console tab in your dashboard and start typing commands.
Squad supports Steam Workshop mods for custom factions, maps, and total conversions. GameCP makes mod management painless.
Adds the full Canadian faction with unique vehicles, weapons, and equipment.
New Middle Eastern factions with asymmetric warfare, new maps, and vehicles.
French military forces with unique equipment and tactical gameplay focus.
WWII total conversion with historical factions and completely different gameplay.
Just paste your Steam Workshop mod IDs into the "Workshop Mods" field in GameCP's environment settings. On reinstall, GameCP automatically downloads and places them in SquadGame/Plugins/Mods/. No manual SteamCMD or file management required.
Common questions and solutions for Squad server hosting.
Use our free tools to configure your Squad server. No account required.
Skip the manual setup. GameCP automates your Squad server deployment — no config files, no command line, free tier available.