
Game Configuration: Advanced Settings
This is Part 12 of the Game Configuration series — the final part. It covers the remaining sections: Backups & Files, Resources, and Advanced Settings.
Backups & Files
File Denylist
The file denylist blocks files and folders from the file manager. This prevents users from viewing or modifying sensitive files.
Enter one pattern per line. Supports glob patterns:
| Pattern | Blocks |
|---|---|
*.key | All key files |
.steam/** | The entire .steam directory |
server.cfg | A specific config file |
plugins/* | All files in the plugins folder |
Automatic Backups
Toggle Enable Backups to allow automatic backup of game server data.
When enabled, specify the files and folders to backup — one per line. These are the files that get included when a backup is created:
world— the world save folderserver.properties— server configplugins/*— all plugin fileslogs/*.log— all log files
Supports wildcard patterns (* and **) for flexible selection.
Resources
The Resources section defines recommended hardware allocations and performance tiers for the game.
Default Resources
Set recommended defaults for:
| Resource | Description |
|---|---|
| CPU Shares | Relative CPU weight (e.g., 1024 for standard) |
| Memory | RAM in MiB (e.g., 4096 for 4GB) |
| Storage | Disk space recommendation |
| Network | Bandwidth recommendation |
Player Count Suggestions
Define the recommended player count range:
- Minimum Players — smallest reasonable server
- Maximum Players — largest reasonable server
- Default Players — the default for new servers
Performance Tiers
Create named tiers that bundle resource recommendations:
| Tier | CPU Shares | RAM | Description |
|---|---|---|---|
| Economy | 512 | 2048 MiB | Shared resources, small servers |
| Standard | 1024 | 4096 MiB | Balanced, most use cases |
| Pro | 2048 | 8192 MiB | Dedicated, competitive play |
Tiers help operators quickly provision servers with appropriate resources for their intended use case.
Advanced Settings
Active Toggle
The Active toggle controls whether this game config is available in the system. Deactivating it hides it from the game selection without deleting it.
Metadata
The expandable Metadata section tracks configuration origin and versioning:
| Field | Description |
|---|---|
| Author | Who created the config (e.g., "GameCP Team") |
| Version | Config version (e.g., "1.0.0") |
| Source | Where it came from: gamecp, pterodactyl, or custom |
| Update URL | URL to check for config updates |
| Custom Fields | Additional key-value metadata |
Imported templates show Imported At and Exported At timestamps for tracking lineage.
Series Summary
You've now covered all 12 sections of the Game Configuration Editor:
- Overview — what configs are and how the editor works
- Basic Information — name, game group, images
- Execution & Docker — command, Docker image, resources
- Environment Variables — user-configurable settings
- Ports & Networking — port mappings and variables
- Status Monitoring — query protocols and RCON
- Scripts & Lifecycle — custom install/start/stop scripts
- Configuration Files — editable config templates
- Console Triggers — automated reactions to output
- Steam Installer — SteamCMD automation
- Command Lines — startup argument presets
- Advanced — backups, resources, metadata
With these tools, you can create a game config from scratch for any game server, or import a template and customize it for your needs.