Part 12 of 12: Game Configuration
Game Configuration: Advanced Settings
Game ConfigurationBeginner

Game Configuration: Advanced Settings

GameCP Team
2/21/2026
game-config, advanced, backups, resources, metadata

This is Part 12 of the Game Configuration series β€” the final part. It covers the remaining sections: Backups & Files, Resources, and Advanced Settings.


Backups & Files

File Denylist

The file denylist blocks files and folders from the file manager. This prevents users from viewing or modifying sensitive files.

Enter one pattern per line. Supports glob patterns:

PatternBlocks
*.keyAll key files
.steam/**The entire .steam directory
server.cfgA specific config file
plugins/*All files in the plugins folder

Automatic Backups

Toggle Enable Backups to allow automatic backup of game server data.

When enabled, specify the files and folders to backup β€” one per line. These are the files that get included when a backup is created:

  • world β€” the world save folder
  • server.properties β€” server config
  • plugins/* β€” all plugin files
  • logs/*.log β€” all log files

Supports wildcard patterns (* and **) for flexible selection.


Resources

The Resources section defines recommended hardware allocations and performance tiers for the game.

Default Resources

Set recommended defaults for:

ResourceDescription
CPU SharesRelative CPU weight (e.g., 1024 for standard)
MemoryRAM in MiB (e.g., 4096 for 4GB)
StorageDisk space recommendation
NetworkBandwidth recommendation

Player Count Suggestions

Define the recommended player count range:

  • Minimum Players β€” smallest reasonable server
  • Maximum Players β€” largest reasonable server
  • Default Players β€” the default for new servers

Performance Tiers

Create named tiers that bundle resource recommendations:

TierCPU SharesRAMDescription
Economy5122048 MiBShared resources, small servers
Standard10244096 MiBBalanced, most use cases
Pro20488192 MiBDedicated, competitive play

Tiers help operators quickly provision servers with appropriate resources for their intended use case.


Advanced Settings

Active Toggle

The Active toggle controls whether this game config is available in the system. Deactivating it hides it from the game selection without deleting it.

Metadata

The expandable Metadata section tracks configuration origin and versioning:

FieldDescription
AuthorWho created the config (e.g., "GameCP Team")
VersionConfig version (e.g., "1.0.0")
SourceWhere it came from: gamecp, pterodactyl, or custom
Update URLURL to check for config updates
Custom FieldsAdditional key-value metadata

Imported templates show Imported At and Exported At timestamps for tracking lineage.


Series Summary

You've now covered all 12 sections of the Game Configuration Editor:

  1. Overview β€” what configs are and how the editor works
  2. Basic Information β€” name, game group, images
  3. Execution & Docker β€” command, Docker image, resources
  4. Environment Variables β€” user-configurable settings
  5. Ports & Networking β€” port mappings and variables
  6. Status Monitoring β€” query protocols and RCON
  7. Scripts & Lifecycle β€” custom install/start/stop scripts
  8. Configuration Files β€” editable config templates
  9. Console Triggers β€” automated reactions to output
  10. Steam Installer β€” SteamCMD automation
  11. Command Lines β€” startup argument presets
  12. Advanced β€” backups, resources, metadata

With these tools, you can create a game config from scratch for any game server, or import a template and customize it for your needs.