
Host a Subsistence Dedicated Server
Subsistence is an open-world survival game set in a hostile wilderness. Hunt, farm, craft, build a base, and defend against hostile NPCs called Hunters. Supports up to 32 players in co-op or PvP.
Hardware Requirements
Here's what you need to run a Subsistence dedicated server.
Economy
Small private server, 1-4 players
Standard
Friends & co-op, 4-12 players
Pro
Large community server, 12-32 players
Start hosting from your own computer
Run a Subsistence server on your desktop, laptop, VPS, or dedicated machine — GameCP automates Docker setup, resource allocation, and Subsistence configuration instantly. Automatic port forwarding means your friends can connect without touching your router. Start local, scale to a VPS when you're ready.
Setup in 4 Steps
Skip the manual SteamCMD installation, port forwarding, and systemd configuration. Install on your own computer and start hosting instantly.
The Manual Way vs. GameCP
Manual Setup
- ✗Install SteamCMD manually
- ✗Configure 3+ firewall ports and router settings
- ✗Write systemd service files
- ✗SSH into server to edit configs
- ✗Requires a VPS or dedicated server
- ✗30-60 minutes if experienced
With GameCP
- One-click SteamCMD install
- Automatic port forwarding — no router config
- Host from your own PC, VPS, or dedicated server
- Docker container with auto-restart
- Visual config editor in browser
- Under 5 minutes total
Under the Hood
The full manual process to host a Subsistence dedicated server on a VPS. Or install GameCP on your own computer and skip all of this.
Configure & Prepare
Set your server settings, then install Docker, SteamCMD, and pull the Subsistence container image.
# Update system and install Docker sudo apt update && sudo apt install -y docker.io sudo systemctl enable --now docker # Create game server directory sudo mkdir -p /opt/gameserver # Install SteamCMD sudo mkdir -p /opt/steamcmd curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | sudo tar zxvf - -C /opt/steamcmd # Pull the container image docker pull ghcr.io/ptero-eggs/yolks:wine_latest
Install Server Files via SteamCMD
Download the Subsistence dedicated server using Steam App ID 1362640.
# Download Subsistence server files (App ID: 1362640) /opt/steamcmd/steamcmd.sh \ +force_install_dir /opt/gameserver \ +login anonymous \ +app_update 1362640 validate \ +quit
Open Firewall Ports
Subsistence requires 3 ports to be open for game traffic and queries.
sudo ufw allow 7777/both sudo ufw allow 27015/udp sudo ufw allow 7778/both
Launch the Server
Start the Subsistence server using the configuration from Step 1.
Create the startup script
# Create the startup script cat > /opt/gameserver/start.sh << 'EOF' # Initialize Wine prefix with mscoree DISABLED to prevent Mono install dialog if [ ! -f /home/container/.wine/.prefix_done ]; then echo 'Initializing Wine prefix...' export WINEDLLOVERRIDES="mscoree,mshtml=" xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' wineboot --init sleep 3 echo 'Wine prefix created.' # Download and install Wine Mono for .NET/mscoree.dll support MONO_VER=9.4.0 MONO_MSI=wine-mono--x86.msi if [ ! -f /home/container/.cache/ ]; then echo "Downloading Wine Mono ..." mkdir -p /home/container/.cache wget --progress=bar:force -O /home/container/.cache/ https://dl.winehq.org/wine/wine-mono// fi echo 'Installing Wine Mono...' xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' wine msiexec /i /home/container/.cache/ /qn sleep 2 touch /home/container/.wine/.prefix_done echo 'Wine Mono installed.' fi if [ ! -f /home/container/.wine/.winetricks_done ] && [ -n "" ]; then echo 'Installing Wine dependencies: ' xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' winetricks -q touch /home/container/.wine/.winetricks_done echo 'Dependencies installed.' fi # Re-enable mscoree for the game (needed for .NET/UDK.exe) export WINEDLLOVERRIDES="mshtml=" # Create directories and files UDK.exe expects on first boot mkdir -p ./UDKGame/SaveData/BannedPlayers mkdir -p ./UDKGame/SaveData/ProfileSaves mkdir -p ./UDKGame/Script [ ! -f ./UDKGame/SaveData/BannedPlayers/bannedPlayerList.sav ] && touch ./UDKGame/SaveData/BannedPlayers/bannedPlayerList.sav [ ! -f ./UDKGame/SaveData/ProfileSaves/saveFilesList.sav ] && touch ./UDKGame/SaveData/ProfileSaves/saveFilesList.sav [ ! -f ./UDKGame/Script/Manifest.txt ] && touch ./UDKGame/Script/Manifest.txt echo 'Starting Subsistence server...' # Clear old log so tail only shows current session rm -f ./UDKGame/Logs/Launch.log mkdir -p ./UDKGame/Logs # Start UDK via xvfb-run (handles virtual display without needing root) xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' \ wine ./Binaries/Win64/UDK.exe server coldmap1?steamsockets -log -Port=7777 -PeerPort= -MaxPlayers= & WINE_PID=$! # Wait for UDK to create the log file, then tail it to stdout for i in ; do if [ -f ./UDKGame/Logs/Launch.log ]; then echo "Log file detected after s" break fi sleep 1 done if [ -f ./UDKGame/Logs/Launch.log ]; then tail -F ./UDKGame/Logs/Launch.log & TAIL_PID=$! else echo 'WARNING: Launch.log was not created after 30s - server may have crashed' echo 'Check Wine output above for errors' TAIL_PID="" fi # Wait for Wine process to exit wait WINE_EXIT=$? [ -n "" ] && kill 2>/dev/null if [ -ne 0 ]; then echo "Wine process exited with code: " fi EOF chmod +x /opt/gameserver/start.sh
Run the container
docker run -d \ --name subsistence-server \ -p 7777:7777/both \ -p 27015:27015/udp \ -p 7778:7778/both \ -v /opt/gameserver:/opt/gameserver \ -w /opt/gameserver \ ghcr.io/ptero-eggs/yolks:wine_latest \ ./start.sh
Or skip all of this
GameCP automates every step above: Docker, SteamCMD, port forwarding, startup, and config. Install on your own PC and deploy a Subsistence server in under 5 minutes.
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