
Host a Aska Dedicated Server
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Hardware Requirements
Here's what you need to run a Aska dedicated server.
Economy
Small colony, 1-2 players
Standard
Growing settlement, 2-4 players
Pro
Large colony, 4-8 players
Start hosting from your own computer
Run a Aska server on your desktop, laptop, VPS, or dedicated machine — GameCP automates Docker setup, resource allocation, and Aska configuration instantly. Automatic port forwarding means your friends can connect without touching your router. Start local, scale to a VPS when you're ready.
Setup in 4 Steps
Skip the manual SteamCMD installation, port forwarding, and systemd configuration. Install on your own computer and start hosting instantly.
The Manual Way vs. GameCP
Manual Setup
- ✗Install SteamCMD manually
- ✗Configure 1+ firewall ports and router settings
- ✗Write systemd service files
- ✗SSH into server to edit configs
- ✗Requires a VPS or dedicated server
- ✗30-60 minutes if experienced
With GameCP
- One-click SteamCMD install
- Automatic port forwarding — no router config
- Host from your own PC, VPS, or dedicated server
- Docker container with auto-restart
- Visual config editor in browser
- Under 5 minutes total
Under the Hood
The full manual process to host a Aska dedicated server on a VPS. Or install GameCP on your own computer and skip all of this.
Configure & Prepare
Set your server settings, then install Docker, SteamCMD, and pull the Aska container image.
# Update system and install Docker sudo apt update && sudo apt install -y docker.io sudo systemctl enable --now docker # Create game server directory sudo mkdir -p /opt/gameserver # Install SteamCMD sudo mkdir -p /opt/steamcmd curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | sudo tar zxvf - -C /opt/steamcmd # Server configuration export SERVER_REGION="default" export KEEP_SERVER_WORLD_ALIVE="0" export AUTO_UPDATE="1" # Pull the container image docker pull ghcr.io/ptero-eggs/yolks:wine_latest
Install Server Files via SteamCMD
Download the Aska dedicated server using Steam App ID 3246670.
# Download Aska server files (App ID: 3246670)
/opt/steamcmd/steamcmd.sh \
+force_install_dir /opt/gameserver \
+login ${STEAM_USER} \
+app_update 3246670 validate \
+quitOpen Firewall Ports
Aska requires 1 port to be open for game traffic and queries.
sudo ufw allow 27165/both
Launch the Server
Start the Aska server using the configuration from Step 1.
Create the startup script
# Create the startup script cat > /opt/gameserver/start.sh << 'EOF' #!/bin/bash # 1. Setup Environment export XDG_RUNTIME_DIR=/tmp export WINEDEBUG=-all export DISPLAY=:0 # 2. Critical: Ensure we are in the base folder cd /home/container # 3. Launch with XVFB and Unity Headless Flags # -batchmode and -nographics tell Unity not to try and open a window # xvfb-run provides the "fake" window that Wine requires to initialize the process xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' \ wine64 ./AskaServer.exe \ -batchmode \ -nographics \ -propertiesPath "server properties.txt" EOF chmod +x /opt/gameserver/start.sh
Run the container
docker run -d \ --name aska-server \ -p 27165:27165/both \ -e SERVER_REGION="default" \ -e KEEP_SERVER_WORLD_ALIVE="0" \ -e AUTO_UPDATE="1" \ -v /opt/gameserver:/opt/gameserver \ -w /opt/gameserver \ ghcr.io/ptero-eggs/yolks:wine_latest \ ./start.sh
Or skip all of this
GameCP automates every step above: Docker, SteamCMD, port forwarding, startup, and config. Install on your own PC and deploy a Aska server in under 5 minutes.
Deploy with GameCPMore Hosting Guides
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Ready to Host Your Aska Server?
Install GameCP on your own computer and start hosting in minutes. Automatic port forwarding, zero config — your friends connect instantly.
No credit card required · Free tier available · Install local, scale later