
RAGE:MP
Dedicated Server Template
RAGE:MP is a multiplayer modification for Grand Theft Auto V. Create custom game modes, roleplay servers, and more with full scripting support (JavaScript, C#).
RAGE:MP Game Server Hosting
Deploy and manage your own RAGE:MP dedicated server with GameCP's free game server control panel. This template provides a production-ready server configuration with one-click installation, automatic updates via SteamCMD, and full environment variable management. Whether you're hosting for a small group of friends or running a large community server, GameCP makes RAGE:MP server administration simple and reliable.
Resource Requirements
Recommended Players
Performance Tiers
Economy
Small server, 1-16 players
Standard
Medium server, 16-50 players
Pro
Large server, 50-100 players
Startup Command
Default
Default RAGE:MP server startup
Environment Variables
SERVER_NAME
RequiredServer Name
Server name displayed in the RAGE:MP master server list (64 character max)
(empty)MAX_PLAYERS
RequiredRead OnlyMax Players
Maximum number of concurrent players
50ANNOUNCE
RequiredAnnounce to Master List
Announce the server to the RAGE:MP master server list, making it visible in the server browser. Must be enabled for server status queries to work.
trueGAMEMODE
RequiredGame Mode
Game mode displayed in the server browser
freeroamLANGUAGE
Language
Server language. Determines the flag displayed next to the server name in the browser (e.g. en, us, de, fr, ru).
enSERVER_URL
Website URL
Website URL associated with your server, shown in the server browser
(empty)STREAM_DISTANCE
RequiredStreaming Distance
Distance on the X,Y plane at which server entities stream in for players
500DISALLOW_MULTIPLE_CONNECTIONS
Disallow Multiple Connections
Prevent multiple players from connecting from the same IP address
falseMAX_PING
Max Ping
Maximum acceptable ping for connected players. Set to 0 for no limit.
0MIN_FPS
Min FPS
Minimum FPS required from clients. Set to 0 for no limit.
0MAX_PACKET_LOSS
Max Packet Loss
Maximum percentage of packet loss accepted from clients. Set to 0 for no limit.
0.0SYNC_RATE
Sync Rate (ms)
Interval in milliseconds at which the server synchronizes entities. Lower values increase accuracy but use more bandwidth.
40CSHARP
C# Bridge
Enable the C# bridge plugin for server-side C# scripting
disabledENABLE_HTTP_SECURITY
HTTP Security
Enable an extra security layer for HTTP connections
falseALLOW_CEF_DEBUGGING
CEF Debugging
Allow debugging of CEF (Chromium Embedded Framework) pages in an external browser
falseLifecycle Scripts
Installation Script
Downloads and installs the latest RAGE:MP server from the official CDN
Seed Default Config
Creates default conf.json if not present
Configuration Files
Server Config
Core server configuration including networking, identity, gameplay rules, and performance settings. Only updates the settings shown here.
//conf.jsonjsonContainer Configuration
Docker Image
ghcr.io/ptero-eggs/yolks:debian
Technical Profile
Template ID
rage-mp
Author
GameCP Team
Last Updated
March 14, 2026
Status
ActiveConfiguration Metadata
Information about the origin and version of this game configuration.
Author
GameCP Team
Version
1
Source
gamecp
originalAuthor
noreply.waypointhosting@gmail.com