GameCP replaces every legacy panel with a Docker-native, real-time control center that your players and staff will actually enjoy using.

Every game server runs in its own Docker container with dedicated resources. No noisy neighbors. No compromises. Your Node Agent communicates with the cloud panel in real-time via encrypted WebSocket tunnels.
Each server is sandboxed with its own filesystem, network, and resource limits.
Dedicated CPU, RAM, and disk per container. No noisy neighbors, no resource contention.
Node-to-Panel communication over TLS WebSocket.

Every feature is purpose-built for game server hosting. No bloat, no legacy baggage, no PHP.
Pick a game, deploy a server, and manage it in real-time. Everything happens in your browser.
SteamCMD downloads, Docker image pulls, and config generation all happen behind the scenes. Just pick a template and go.

Live console output streamed via WebSocket. Send commands, monitor logs, all from your browser.

Browse files, install mods, manage configs. Everything your players need, built right in.
A full in-browser file manager with drag-and-drop upload, inline editing, and real-time file watching. Need more? Connect via SFTP.

Browse, install, and update mods from Steam Workshop and CurseForge. Automatic dependency resolution included.

Real-time metrics and a full extension marketplace. Monitor health, add features, automate workflows.
CPU, RAM, disk, and network metrics updated in real-time.

Extensions, backups, and custom workflows — one click away.

Handcrafted in sunny Los Angeles by Will, powered by
A full REST API with TypeScript SDK. Automate deployments, build custom integrations, or create your own marketplace extensions. Everything is an API call.
Read the DocsNo credit card required. Deploy your first server in under 5 minutes. Cancel anytime.