
Sons of the Forest
Dedicated Server Template
Sons of the Forest is a horror survival game and sequel to The Forest by Endnight Games. Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends.
Sons of the Forest Game Server Hosting
Deploy and manage your own Sons of the Forest dedicated server with GameCP's free game server control panel. This template provides a production-ready server configuration with one-click installation, automatic updates via SteamCMD, and full environment variable management. Whether you're hosting for a small group of friends or running a large community server, GameCP makes Sons of the Forest server administration simple and reliable.
Resource Requirements
+256 MiB per player
Recommended Players
Performance Tiers
Economy
Small server, 1-4 players
Standard
Medium server, 4-8 players
Pro
Large server, 8-8 players
Startup Command
Default
Standard startup using Wine
Environment Variables
SERVER_NAME
RequiredServer Name
Server name displayed in the server browser
(empty)MAX_PLAYERS
RequiredRead OnlyMax Players
Maximum number of players (1-8)
(empty)LAN_ONLY
RequiredLAN Only
Restrict server to LAN connections only
falseGAME_MODE
RequiredGame Mode
Game difficulty mode. Ignored when loading an existing save.
NormalSAVE_SLOT
RequiredSave Slot
Save slot number to use
1SAVE_MODE
RequiredSave Mode
Continue loads existing save or creates new. New always creates fresh game.
ContinueIDLE_DAY_SPEED
Idle Day Cycle Speed
Day/night cycle speed multiplier when no players connected (0.0 = paused)
0.0TREE_REGROWTH
Tree Regrowth
Allow trees to regrow after being cut down
trueSTRUCTURE_DAMAGE
Structure Damage
Allow enemies to damage player structures
trueENEMY_SPAWN
Enemy Spawn
Enable enemy spawning (Custom mode only)
trueENEMY_HEALTH
Enemy Health
Enemy health multiplier (Custom mode only)
NormalENEMY_DAMAGE
Enemy Damage
Enemy damage multiplier (Custom mode only)
NormalENEMY_AGGRESSION
Enemy Aggression
Enemy aggression level (Custom mode only)
NormalENEMY_ARMOUR
Enemy Armour
Enemy armour strength (Custom mode only)
NormalANIMAL_SPAWN
Animal Spawn Rate
Animal spawn rate (Custom mode only)
NormalSTARTING_SEASON
Starting Season
Starting season for the game world (Custom mode only)
SummerSEASON_LENGTH
Season Length
Length of each season (Custom mode only)
DefaultDAY_LENGTH
Day Length
Length of each day (Custom mode only)
DefaultSERVER_PASSWORD
Server Password
Server password for private games. Leave empty for public.
(empty)AUTO_UPDATE
Auto Update
Automatically update server files on restart
1WINEDEBUG
RequiredRead OnlyWine Debug
Wine debug output level. Set to -all to suppress debug messages.
-allSAVE_INTERVAL
RequiredSave Interval (seconds)
Auto-save interval in seconds (default: 600 = 10 minutes)
600SKIP_NET_TEST
RequiredSkip Network Test
Skip network accessibility test on startup. Recommended true for containerized servers.
trueIDLE_FPS
Idle Target FPS
Target framerate when no players are connected
5ACTIVE_FPS
Active Target FPS
Target framerate when players are active
60SOTF_BLOBSYNC_PORT
RequiredRead OnlyBlobSync Port
UDP port used by the BlobSync system for game data exchange
9700WINEARCH
RequiredRead OnlyWine Architecture
Wine architecture. Sons of the Forest requires 64-bit Wine.
win64WINEPATH
RequiredRead OnlyWine Path
Wine application path.
/home/containerWINETRICKS_RUN
RequiredRead OnlyWinetricks Packages
Winetricks packages to install for runtime dependencies.
mono vcrun2019Lifecycle Scripts
Installation Script
Post-install setup: creates default config, sets up Steam SDK, verifies server binary.
Configuration Files
Server Configuration
Save slot and game mode settings. Only updates the settings shown here.
serverconfig/dedicatedserver.cfgjsonContainer Configuration
Docker Image
ghcr.io/ptero-eggs/yolks:wine_latest
Technical Profile
Template ID
sons-of-the-forest
Author
GameCP Team
Last Updated
March 13, 2026
Status
ActiveConfiguration Metadata
Information about the origin and version of this game configuration.