
Host a RAGE:MP Dedicated Server
RAGE:MP is a multiplayer modification for Grand Theft Auto V. Create custom game modes, roleplay servers, and more with full scripting support (JavaScript, C#).
Hardware Requirements
Here's what you need to run a RAGE:MP dedicated server.
Economy
Small private server, 1-16 players
Standard
Community server, 16-50 players
Pro
Large RP community, 50-100 players
Start hosting from your own computer
Run a RAGE:MP server on your desktop, laptop, VPS, or dedicated machine — GameCP automates Docker setup, resource allocation, and RAGE:MP configuration instantly. Automatic port forwarding means your friends can connect without touching your router. Start local, scale to a VPS when you're ready.
Setup in 4 Steps
Skip the manual installation, port forwarding, and configuration. Install on your own computer and start hosting instantly.
The Manual Way vs. GameCP
Manual Setup
- ✗Configure 2+ firewall ports and router settings
- ✗Write systemd service files
- ✗SSH into server to edit configs
- ✗Requires a VPS or dedicated server
- ✗30-60 minutes if experienced
With GameCP
- Automatic port forwarding — no router config
- Host from your own PC, VPS, or dedicated server
- Docker container with auto-restart
- Visual config editor in browser
- Under 5 minutes total
Under the Hood
The full manual process to host a RAGE:MP dedicated server on a VPS. Or install GameCP on your own computer and skip all of this.
Configure & Prepare
Set your server settings, then install Docker, and pull the RAGE:MP container image.
# Update system and install Docker sudo apt update && sudo apt install -y docker.io sudo systemctl enable --now docker # Create game server directory sudo mkdir -p /opt/gameserver # Server configuration export ANNOUNCE="true" export GAMEMODE="freeroam" export LANGUAGE="en" export STREAM_DISTANCE="500" export DISALLOW_MULTIPLE_CONNECTIONS="false" export MAX_PING="0" export MIN_FPS="0" export MAX_PACKET_LOSS="0.0" export SYNC_RATE="40" export CSHARP="disabled" export ENABLE_HTTP_SECURITY="false" export ALLOW_CEF_DEBUGGING="false" # Pull the container image docker pull ghcr.io/ptero-eggs/yolks:debian
Run the Installation Script
RAGE:MP uses a custom install script to download and configure the server files.
#!/bin/bash apt update apt install -y curl wget tar mkdir -p /opt/gameserver/tmp cd /opt/gameserver # Clean previous binaries rm -rf bin/ rm -rf dotnet/ rm -f ragemp-server # Download latest RAGE:MP server cd /opt/gameserver/tmp echo "Downloading RAGE:MP server..." curl -sSL -o linux_x64.tar.gz https://cdn.rage.mp/updater/prerelease/server-files/linux_x64.tar.gz tar -xzvf linux_x64.tar.gz rm linux_x64.tar.gz # Move files to server root cd /opt/gameserver/tmp/ragemp-srv/ mv * /opt/gameserver cd /opt/gameserver chmod +x ./ragemp-server rm -rf /opt/gameserver/tmp echo "Installation complete" exit 0
Open Firewall Ports
RAGE:MP requires 2 ports to be open for game traffic and queries.
sudo ufw allow 22005/udp sudo ufw allow 22006/tcp
Launch the Server
Start the RAGE:MP server using the configuration from Step 1.
docker run -d \ --name rage-mp-server \ -p 22005:22005/udp \ -p 22006:22006/tcp \ -e ANNOUNCE="true" \ -e GAMEMODE="freeroam" \ -e LANGUAGE="en" \ -e STREAM_DISTANCE="500" \ -e DISALLOW_MULTIPLE_CONNECTIONS="false" \ -e MAX_PING="0" \ -e MIN_FPS="0" \ -e MAX_PACKET_LOSS="0.0" \ -e SYNC_RATE="40" \ -e CSHARP="disabled" \ -e ENABLE_HTTP_SECURITY="false" \ -e ALLOW_CEF_DEBUGGING="false" \ -v /opt/gameserver:/opt/gameserver \ -w /opt/gameserver \ ghcr.io/ptero-eggs/yolks:debian \ ./ragemp-server
Or skip all of this
GameCP automates every step above: Docker, port forwarding, startup, and config. Install on your own PC and deploy a RAGE:MP server in under 5 minutes.
Deploy with GameCPMore Hosting Guides
Explore step-by-step setup guides for other popular games supported by GameCP.
Ready to Host Your RAGE:MP Server?
Install GameCP on your own computer and start hosting in minutes. Automatic port forwarding, zero config — your friends connect instantly.
No credit card required · Free tier available · Install local, scale later